PSP-3000

Sony
psp-3000(psp slim & lite / psp brite)
Oct 1, 2008
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Emulation Performance

PS1
PSP
NES
GBA
GB
Genesis
SNES
DS
N64
DC
Switch
PS2
Wii U
Wii
GC
3DS
Saturn

Ergonomics

Cooling
Rumble

Stats

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Specifications SummaryJust the most important stuff.
CategoryDetails
OS / CFWPSP System Software 4.20(pro cfw, gen, dark alex/m33, neur0n's minimal edition, total noob's homebrew enablers)
SOCAllegrex MIPS
CPU
MIPS R4000 cores ( threads) @ 333MHZ
GPU
Custom Rendering Engine + Surface Engine @ 166MHZ
RAMother64MB
Dimensions169mm x 71mm x 19mm189 grams
Screen4.3 TFT
480x272
Battery1200 mahCharge port: DC-Power
Full SpecificationsAll the stuff.

Processing

System on ChipAllegrex
CPUMIPS R4000 @ 333MHZ
GPUCustom Rendering Engine + Surface Engine @ 166MHZ
RAM64 MB OTHER

Display

Screen Size4.3"
Panel TypeTFT
Resolution
480x272
Aspect Ratio30:17
PPI
Video OutputAV
Touch Input
Pen Support

Connectivity

USB-C
Wifi
Bluetooth
NFC
USB
HDMI
DisplayPort
VGA
DVI
Micro HDMI
Mini HDMI
OcuLink

Physical

Dimensions169mm x 71mm x 19mm
Weight189 grams
Battery1200 mah
Shell Material

Cooling

Heatsink
Heat Pipe
Fan
Ventilation Cutouts

Audio

Audio Output3.5mm, Headphone
Speakersstereo

Controls

D-Padseparated-cross
Analog SticksSingle, Slidepad
Face Buttons4
Shoulder ButtonsL, L1, R, R1
Extra ButtonsHome
Rumble
SensorsMicrophone

Miscellaneous

Emulation LimitGBA & Genesis all full speed, most SNES playable except for FX chip games, N64, DC mostly unplayable
Max EmulationGBA & Genesis all full speed, most SNES/PS1 playable
ColorsPiano Black, Pearl White, Mystic Silver, Radiant Red, Vibrant Blue, Bright Yellow, Spirited Green, Blossom Pink, Turquoise Green, Lilac Purple, White/Blue, Black/Red
NotesIn comparison with the PSP-2000, the 3000, marketed in PAL areas as "PSP Slim & Lite" or "PSP Brite", has an improved LCD screen with an increased color range, five times the contrast ratio, a halved pixel response time, new sub-pixel structure, and anti-reflective technology to reduce outdoor glare. The disc tray, logos, and buttons were all redesigned, and a microphone was added. Games could now be output in either component or composite video using the video-out cable.